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1-bit-arcade
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Devlog
Final release!
December 19, 2024
by
Lohreck
1
So I added more levels and the level progression system. Unfortunately I will skip more enemies and also the elevators...
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Timer added and some code cleanup
December 17, 2024
by
Lohreck
There is a timer now, if the time is up, the level restarts. I also cleaned up the code quite a bit :) After finishing the level you will not get back to the main screen, but the level will be restart...
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Another update
December 16, 2024
by
Lohreck
The complete game loop is implemented now, enemies can hit you and you lose lives. If you loose 3 lives it's game over. ToDo: - add more levels - add more different enemies - add a level timer to gain...
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Quite productive today - 2nd Update
December 15, 2024
by
Lohreck
2
So I added a main menu and a way to end the level after collecting all gem's. A key will appear and the door will open once key is collected. For now game restarts when entering door. Enemies are ther...
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Added collectibles and destroyable ground
December 15, 2024
by
Lohreck
3
The destroyable ground caused me some headache, especially to have it somehow robust. But finally guess found some good solution :) Also pick-up system is working. Just need to make it a little more f...
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First draft
December 08, 2024
by
Lohreck
1
So my next little project will be a classic one screen arcade platformer. Player movement is already implemented including falling Ladders work. Next up: - already working on the bridges to get destro...
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